Call of Duty: Combined Operations v1.5
Readme edited by Maggy.
This mod has been put together by Moka_Akashiya85 and also was uploaded by him to MoDDB and GameFront.

1) Info
1.1) Why i did it
1.2) What it includes
1.3) Bugs
2) Credits
3) FAQ





1.1
I decided to take an unfinished preview of CO 2.0 which had several new guns, the MOAB, an unfinished Counter-UAV, and some other neat things and turn it into an 1.0 patch. I wanted you guys to experience 1.0 with some new guns.

1.2
CoD:CO 1.5 includes the following:
1) New guns
AK47 > M4A1 (MW3)
M4A1 > SCAR-L (MW3) (Now with ONLY MW3 animations)
MP5 > MP5 (MW3) (Now with ONLY MW3 animations)
Skorpion > MP7 (MW3) (Now with ONLY MW3 animations)
AK-74u > Vector CRB (Ghosts)
RPD > PKP Pecheneg (MW3)
M1014 > AA-12 (MW3)
M21 > M14 EBR (MW3)
RPG > Panzerfaust 3 (Ghosts)

2) Other stuff
MOAB (Uses KEM Strike sounds [Excluding beeping sound, which is the MW2 one] and Ghosts VO.)
Ghosts Voices for all factions (Not just USMC and OpFor. Now all 4.)

3) More waypoints
More maps have waypoints, including:
Favela (mp_fav)
Highrise (mp_highrise)
Dust2 Classic (mp_dust2_classic)
Castle V1 (mp_castle_v1)
Aerodrome (mp_aerodrome)
Seatown (mp_seatown)
Plus keeping all the other waypoints for the other maps.
Link to maps: https://www.dropbox.com/s/rzoywp5eit50z4c/CoD_CO1.5_Maps.zip
I decided not to include the maps in the DL just to keep the DL as low as possible.

1.3
There are several bugs here, that i can't fix.

1) MOAB
While it works perfectly, there's one issue. It slows down time using "timescale". This also slows down sounds, and that can be annoying for some. In 2.0, we've fixed it by adding an option to disable or enable that (Disabled by default) but it wasn't implemented here.

2) Killstreak Radio
Some might complain that they "lag" when calling in killstreaks. Well, you're not. We just put the delay on activating killstreaks a little too high. This is fixed in 2.0.

3) Weapons
The Vector CRB's 3rd person firing sound is not in this version. So you'll not hear it at all. This is fixed in 2.0.


2.
Credits
Note: Here i'm only listing people who has helped with CO development, or have helped with provided tools.

3aGl3 (Converted all guns, killstreaks, and scripting.)
Moka_Akashiya85 (Image editing, converting, compiling, VO converting, testing, and more.)
ElTitoPricus (Extracted animations from MW2, BO2, MW3 and Ghosts)
Bowlington (KEM Icon, CO Icon.)
PeZBOT Team (Made PeZBOT)
Multi Theft Auto: San Andreas Mod Team



3.
FAQ

Q) Do i need 1.0, 1.1, 1.2 and 1.3 for this to work?
A) Nope. This is a new version with new stuff. Having 1.0 with this would most likely cause problems and error's. This includes the waypoints for the maps in 1.1, but not the maps itself.

Q) How do i install this? (Newbie question)
A) To install ANY CoD4 mod, go to where you installed CoD4. Then go to "mods". Put the folder you downloaded ("CoD_CO") and put it in there.

Q) How do i install maps? (Newbie question)
A) To install ANY CoD4 custom map, go to where you installed CoD4. Then go to "usermaps". (Create it if you don't have it) Put any "mp_???" folder you downloaded in there. Once in-game (And in a mod), open your console and type "map mp_???" or "devmap mp_???" to launch the map.

Q) How do i spawn bots?
A) There are 2 ways of spawning bots manually, and 1 automatically.
Manual Ways
1. Start a server, with the map and settings you want. (Use /map mp_??? for custom map) Then, once in-game and spawned, press B to bring up the quick chat menu. Press 4 to open the PeZBOT menu. Then press 1 for auto-assign, 2 for allies or 3 for axis. Then press 1-6, depending on how many bots you want. Do check what the numbers are before you click. I usually go for Auto-Assigned 5 bots. (B-4-1-4)

2. Do like before. But instead of opening the quick chat menu, open the console. Then type in "/svr_pezbots". Then a space, and a number if you want auto-assigned bots. Add "_allies" or "_axis" to spawn only allies or axis bots. I usually go for 5 bots, so for me, it's:
/svr_pezbots 5


Automatic way
NOTE: With this method, you'll also activate the XPCheat. This means you'll rank up to rank 55 at once.
With 1.5, i included an updated PeZBOT config file. This file will autospawn 5 auto-assigned bots.
When in the main menu, type in "exec pezbot.cfg".
Then start a map and mode of your choice.
If done right, bots shall spawn automatically.


Q) Do round based gametypes (SnD, Sabotage) work on 1.5 with bots?
A) Yes they do. In 2.0, they don't.

Q) The team names are still MW3 ones. How do i change it?
A) Execute the "custom_teams.cfg".
(exec custom_teams.cfg)


Thank you for supporting Call of Duty: Combined Operations!
We hope to see you in CO 2.0 when it launches!
Edit: CO 2.0 never happened. Server for testing was hosted, there are few videos on Youtube of that testing. MA85 wanted Raid to stop hosting his mod (CO version 1.3), mod is still hosted by Raid to this day.
I have reuploaded this mod because it is actually good, and the site that previously hosted it, GameFront, is going to be closed in/is closed in 30th April 2016.

Message to MA85 and 3aGl3: Ok, lets talk about the files. I can't remove them from the mod because the mod for some reason can't run without them. I have removed the download for those specific files though.
Also, big thanks for making CoD CO though, fucking amazing mod. Played it all the time.